Documentation

Engineering for Evolution

The criteria for engineering a good user experience spans across diverse incentives.

Ease of use is the most well known one, but I find it to be subjective. A cognitive device that helps me when in the development cycle is a flavor of iterating with the question of “how do I make this more intuitive?”. This follows from the realization that even for measurement along qualitative dimensions, we generally find comparing two entities (and ranking them higher/lower) easier than to come up with an absolute measure of that quality and resuming with a global sort. Working on concrete iterations also allows me explicitly think out loud in terms of what worked and what did not and then abstract later on for future wisdom.

IKN0X2223: Epistemological Cartography

check out what an IKN0x means here

Snap-shotting projections of the mind over time is a good habit that you should practice.

I will try my best to persuade you of that…

An over-powered upside to pursuing multiple interests over the span of your life is to have the ability to compare and contrast multiple domains, akin to having multiple hill forts over your territory than only establishing a centralized castle.

IKN0x221F : Pragmatic Polymathy

Checkout the previous polymathy musings

Context

I intend to formalize my plans of getting good at multiple domains not for the reputation that follows but for the generic insight about the world that you may harness as a result.

This is the second refactor of the way I approach this subject and this time around I will be pushing for practical indicators that allow me to gauge my progress over time.